I brainstormed 10 questions that have the potential to produce valuable insights in almost any playtest questionnaire.
Reflecting on my first attempt at a stop-motion animation film.Read more "Stop-Motion Animation Reflection"
Applying the basic elements and principles of art and design to level design to create a world that is intuitive and balanced (or not, if you so desire).Read more "Level Design Using the Elements and Art and Principles of Design (Part 1)"
My thoughts on balancing the unpredictability and lack of control caused by randomness in a game by providing facets for player decision making.Read more "Balancing Randomness with Player Choice"
The team has agreed to continue to work on this project at the very least to keep it up to date with the World of Warcraft client and servers and maintain the community site. Most of the team will be on co-op through the summer and some through the fall, so progressive development will halt […]Read more "The Future | WoW Addon Community Site"
This sprint we worked to polish and cleanup the website code so that it is prepared for the future following our work on it. The current team will be ending our semester of work on this project over the course of the next two weeks, so the site needs to be complete, functional, and readable […]Read more "Cleanup Sprint Update | WoW Addon Community Site"
This week the team implemented search functionality to the site. You can now search for a character that has used the addon and synced to the database, and the website queries the database for characters that share that name (or who’s name is similar/partial), and prints a list of characters with dynamic links to their […]Read more "Search Sprint Complete, Polish Sprint Ahead! | WoW Addon Community Site"