The Problem I’m making a game that has lasers in it, and Unity/C# doesn’t happen to have a LaserRenderer component or a LaserCollider component, so let’s just write it ourselves. Here are the deets: in this game your objective is to get from one end of the screen to the other without getting disintegrated by lasers that toggle […]Read more "Work The Problem: Lasers"
Four friends escape from their captors by using their niche skills as a team. Inspired by the potential LD34 theme “Stick Together,” Escape Squad blends the isometric, top-down shooter mechanics of Binding of Isaac with the single-entity party mechanic of Legend of Grimrock to create a uniquely tactical action roguelike. Play as the four best friends Bearemy the Barbearian, Moz the Firefox, Bandit the Ranger Racoon, and Cynthia the Armordillo escaping from their evil captor-animals. Each shoots in the direction they are facing, and you can rotate the party to change your tactical setup.Read more "Escape Squad Postmortem"
I brainstormed 10 questions that have the potential to produce valuable insights in almost any playtest questionnaire.Read more "10 Insightful Playtest Questions"
Applying the basic elements and principles of art and design to level design to create a world that is intuitive and balanced (or not, if you so desire).Read more "Level Design Using the Elements and Art and Principles of Design (Part 1)"
My thoughts on balancing the unpredictability and lack of control caused by randomness in a game by providing facets for player decision making.Read more "Balancing Randomness with Player Choice"